Roo vs Pooch
Roo vs Pooch
Game Description:
Roo vs Pooch is a fighting turn-based strategy and physic-based game.
In 1P mode you will become pooch and will play against computer, who will become the roo and there are 3 level of difficulties you can choose whether it's easy, moderate, or hard. While in 2P mode, you and your friend will take turn between characters and need to decide whether you want to be roo or pooch.
The goal of the game is to defeat your opponent, by reducing their health until run out. How to do that? By simply use your weapon (bone for the pooch and stick for the roo), and throw it to your opponent. Every time the weapon hits your opponent, their health will decrease. Aim for the head and it will hit more damage compared to other body part.
However, wind condition always changes, so watch out for the wind direction and strength to adjust your throw power.
There are some power-ups you can use for your benefit, which can only be used once for each of them. So use it wisely, and happy throwing!
Control:
Hold left-click mouse on the character during their turn
Power bar will increase until released
Release mouse button to launch the weapon
Control the power of throw (power bar) according to the wind condition (direction and strength)
Click to choose and use the special items during your turn, before you throw
Special Items:
- Double attack
- Jumbo foe
- Topsy-Turvy (skip a turn, but make enemy dizzy)
Player Mode:
- 1P (you are the pooch)
- 2P
1P mode level options:
- Easy
- Moderate
- Hard
Development log
- Devlog week 06 - Testing46 days ago
- Documentation + User Guide50 days ago
- Devlog week 05 - Polish and UI53 days ago
- Game Testing56 days ago
- Devlog week 04 - Presentation / Graphics60 days ago
- Devlog week 03 - Player Damage67 days ago
- Devlog week 02 - Wind condition and Visual Representations74 days ago
- Devlog week 01 - Player's Weapon Movement81 days ago
Comments
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Wow, awesome to see the aiming line in (AND having that associated with difficulty level!), and the powerups :). The shaky camera was an interesting choice, and it scared me at first because I went on hard difficulty first lol. Very charming visual style, and just the right level of challenge for players of different skill levels, excellent work!